After having played these games faithfully over the years, I was kind of disappointed with the way Ezio and Altair’s storyline ended. These two historical badasses have taught me that I can view the wonderful views of Europe and Asia from my sofa, and I learned a thing or two along the way. And what’s better than playing as a grizzled and gray old master? But what wasn’t great was the quickly knotted and severed storyline that just led Ezio to Altair through Constantinople. With some strange new additions and a lot of DLC I’ll never be able to play (more that I don’t care to), Revelations left a bittersweet taste in the mouth.
The story is quite simple (especially if you recently played Brotherhood). It’s been a few years and Ezio is starting to show his age. Now that is something I was impressed with in this game. To grow older and wiser with a character as the game progresses? THAT’S A GENIUS MOVE. I loved every second of knowing just where Ezio came
A few of the character types for AC: Revelations.
from and where Altair was going. It was an intelligent gameplay device for the series. So there’s now older Ezio, (known as the Mentor) who has come to Constantinople, formerly known as the Byzantine Empire. With warring factions of Assassin’s and hidden Templars vying for the city, it is up to Ezio to lead the charge against the unwelcome squatters.
Gotta love the Creed.
Okay, Ezio’s other purpose for coming to the Middle East. Altair, in one of the best opening videos for the game series ever, left a door locked for his lineage to discover hidden within Masayaf. Ezio rambles some henchmens’ brains and finds the door, only to discover he must find some keys in order to unlock it and find the secret weapon behind it. They’re scattered throughout Constantinople by the workings of Marco Polo and his father. Using book clues and a lot of cutlery, Ezio swings through the rooftops of the city in order to unlock the secret.
Even further in the plot is Desmond. He just hoo-hawed Lucy and is now in a coma inside of the Animus 2.0. With the help of the figment of Subject 16, Desmond must combine his Altair past lives and Ezio past lives in order to come back from the brink.
Ezio struggling a bit himself, on the edge.
Okay, gameplay: It’s the free running slaughterfest you would expect from the AC series. Ezio is older and shows it with his speed and dexterity. What could he need at this point, you’re wondering. 1 simple solution. Hookblade. This new addition to Ezio’s weaponry allows him to zipline through the city and avoid/slay guards at will. Think of it like a cane for an old man (with a blade hidden inside). Combos are as brutal and fresh as ever. Collectibles and city restoration are normal. But there were some problems.
A bit of the hookblade action.
Having to defend Constantinople from the Templars was annoying as poop. Around every corner, one of the Assassin’s Guilds was under attack. And then you’d have to do some Bloons Tower Defense all over their ass, and that took up time and cut away from you actually doing the slaughtering. There were too many missions with the Assassin recruits and having to visit them and wipe their bottoms wasn’t helping anything. And trying to get any semblance of achievements or furthering the percentage of completion in the game was weighed down by silly side missions and a block building game with Desmond. This is why I will always love the original more than any of the others. Missions, flags, and killing at will. There’s none of this side quests, hidden gems, and pampering the city B.S.
Ah yes, the young Altair. Notice the scar above his upper lip. That looks familiar…
With all of these problems aside, it was a pretty weak sendoff for Ezio and Altair. Yes, you walk around as Altair at 80+ doing some elite pwnage (never use that normally, guess I want to seem like a true gamer…) and some nice explosions to walk away from, but nothing you would expect from the mind blowing storyline this game series has created. You find the goods, and then one of the biggest cliffhangers ever. Assload of credits and back to some freeplay. Damn it all to Hell, with AC3 coming out, you could’ve gotten me a bit more excited. So I’ll leave you with this. Play the game because it’ll make you feel a bit closer to Ezio and Altair. There are some great bits, but far from Brotherhood or AC1/2. The visuals are stunning and the history is rich, and that’s what I play these games for. Enjoy it while you can until you forget about it because you’re too busy hiding boners from AC3. Just a little bit longer… A solid 6.7
Get some of that carnage.
out of 10.
Leave a comment | tags: 80+, AC series, Altair, Animus 2.0, annoying, Asia, Assassin recruits, Assassin's Creed 1, Assassin's Creed 2, Assassin's Creed 3, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Guilds, Assassins, badass, best opening video, big cliffhanger, bittersweet, block building, Bloons Tower Defense, boners, book clues, Brotherhood, brutal combos, city restoration, collectibles, coma, Constantinople, cutlery, decent storyline, defend the city, Desmond, difficult achievments, disappointment, DLC, Europe, Ezio, faithfully played, father, flags, free run, freeplay, game completion, game progression, genius move, good bits, gray old master, henchmen, hidden, hidden blade, hidden gems, historical, hookblade, intelligent gameplay, keys, killing at will, learning games, like a cane, lineage, locked door, love the original, Lucy, Marco Polo, Masayaf, Middle East, mind blowing storyline, missions, more excited, new additions, nice explosions, nice sendoff, old and wise, older Ezio, poor ending, problems, progression of time, pwnage, rich history, secret weapon, series, show his age, side quests, silly side missions, simple story, slaughterfest, speed and dexterity, stunning visuals, Subject 16, Templars, the Byzantine Empire, the Mentor, time consuming, too many missions, true gamer, unlock the secret, warring factions, weak sendoff, weaponry, zipline | posted in Video Games
Now I haven’t done a game review in a long time, but this game needs to be blogged about. I’m a huge fan of the Assassin’s Creed franchise and I now have recently acquired all the games. It’s not just the gameplay, that’s pretty standard throughout the games. For me, it’s the plot. The intricacies of the game and the secrets uncovered are just earth shattering. This particular game takes place in Italy, more particularly, Venice. With accurate building schematics and a bevy of real life characters altered to fit the contexts of the game, there is nothing that stands in the way of this game being just as good as the first and just as good as all the others.
This games kicks off with a little bit of a continuation from the last. Desmond Miles is a test subject under the jurisdiction of Abstergo, known as the Animus project. There’s this bastard, Warren Vidic, who has kept you holed up for way too long. The entire first game takes place in this testing laboratory in which there is no outside contact and no concept of what exactly is going on. Desmond is forced, through
The city is yours. Lay waste to it.
futuristic technology, to relive the past lives of his ancestors, members of a special assassin’s guild. First it’s Altair, and now it’s Ezio Auditore da Firenze. I’m gonna give a nod to Roger Craig Smith for the voice acting on that one. Ezio is a strong protagonist who really thrives on the revenge of his family’s death and he will do absolutely anything to fulfill it.
How is this not breathtaking?
And, through the course of the game, you parkour, slice, and lay waste to the guards and streets of Italy as you travel from your home base of your Uncle Mario (“It’s a me, Mario!”) and all over Florence, San Gimignano, Forli, Venice, and Rome. Let me tell you, the sneaking and wreaking of havoc all over the Vatican is something to remember. It almost makes me want to travel there in order to find the secret hidden underneath. The famous buildings all over every city is quite exquisite and down to the last detail correct. There’s an element of National Treasure/Indiana Jones (more the latter) in all of the hidden seals you must find in order to unlock the armor of Altair, sealing your memories of the two assassins together.
Let’s talk about the gameplay here. Okay, the free run system, I would like to argue, is one of the most advanced and best of any game currently on the market. Flowing consistently through every game, Ezio can run through the streets and, at any moment, you can be scaling a building and jumping from rooftop to rooftop. For those of you who know the game, you feel like a combination of Spiderman without the tights, and Batman with all his gadgets, just a bit more lethal though. And that’s another thing. Weapons. There is a damn shizzload of them. Throwing knives, double hidden blades (even poisoned), and swords and maces out the whazoo. With lots of different armor combos and capes to conceal and run train, this game leaves no battle up to chance.
Talk about intricacy...
Speaking of battling in the game, there’s a whole new stock of finishing moves to discover. With every weapon comes a new way to kill. You can even pick up the weapons of fallen enemies in order to exact your revenge. I gotta say, try the pike, its magnificent. And another nice thing about the game is that it’s one difficulty. That leaves it accessible to those who can figure out how to play the game and doesn’t get much more difficult. The achievements are easy to unlock and master, leaving you with a heightened sense of achievement. I can really appreciate a game that doesn’t make an achievement secret or ridiculously hard to master. There is only one achievement that I find to be the bane of my existence. The feathers. How is that a fair task to put to Ezio? Those feathers are impossible to sight in a free run on the map and to collect 100 of them? Those with a lot of free time can try to figure that out…
But this all comes back to the plot and characters. The Medici family, Borgia and all the villains
Awwwww yeah da Vinci.
politically connected. The tragic story of the Firenzes and the use of Leonardo da Vinci in the game. It’s just a big eye opener. For sure, you have to discover the secret video files in all of the hidden areas of the cities. It’s connection to the origins of the world and the suggestion to the end of it really blew me away. It may seem a bit hard to follow or, on the flipside, contrived and a bit hard to believe, but, in the end, it really made me want to believe what I was witnessing. And I can’t wait to play the next two. These games just keep getting better. A definite 10 out of 10.
Get to work. It's time to run train.
7 Comments | tags: Abstergo, accurate buildings, Altair, amazing game plot, Animus project, armor of Altair, Assassin's Creed 2, Assassin's Creed franchise, assassin's guild, Batman, Borgia, capes, catch phrase, Desmond Miles, earth shattering reveals, easy achievements, Ezio Auditore da Firenze, family death, famous buildings, feather collecting, finishing moves, Florence, Forli, free run system, futuristic technology, game review, hidden blades, hidden seals, Indiana Jones, Italy, lay waste, Leonardo da Vinci, maces, Medici family, most advanced/best, National Treasure, new ways to kill, one difficulty, origins of the world, parkour, pikes, real life characters, revenge, Roger Craig Smith, Rome, San Gimignano, secret video files, solid 10 ouf ot 10 game, Spiderman, strong protagonist, swords, The Vatican, throwing knives, Uncle Mario, uncovering secrets, Venice, villains, Warren Vidic, Weapons | posted in Video Games