So here’s an up to date review that’s still relevant. Wreck-It Ralph is a wonderful little Disney film about a wrecking villain named Ralph (John C. Reilly) who does nothing but wreck an apartment building. His counterpart and hero, Fix-It Felix (Jack McBrayer) fixes the crumbling building around him and gets a medal for all the hard work. What people who play the games don’t know is that Ralph is sick of being the bad guy.
This movie, first and foremost, is extremely original. As most of
Support group for the ages.
Disney’s animated projects go, it captures you with vivid images and great fluidity, and keeps you entranced with great cameos and good voice acting. This movie accomplishes all that and one thing more: it makes you extremely nostalgic. Throughout the entire film, everyone in the theater was pointing out to their friends and family who their favorite video game characters were and how cool it was to see them act on their own. Even some parents can get in on the action with Pac-Man and Q*bert.
How’s your blood sugar level?
Coupled to some original and iconic songs, there’s nothing about this movie that didn’t please me. You get all the stereotypical games (strategy Pac-Man style, Street Fighter button mashing, racing, shoot-em-up, and even some other bizarre appearances). There’s something for everyone in this pick-and-mix arcade, run by one of my favorite actors, Ed O’Neil. The only thing I could’ve wished for in this film was more video game characters. Where’s Master Chief? Where’s Ezio Auditore? You gotta at least get Mario. But yes, I sadly understand that all of those licensed characters would’ve cost the movie a fortune. Oh well…
So the plot of the movie is simple. Wreck-It Ralph gets fed up with his bad guy role in his 8-bit video game and goes to explore other games. He stumbles upon the opportunity to win a medal in Heroe’s Duty (big children’s joke) and does so. But his medal gets used by Vanellope von Schweetz (Sarah Silverman) to enter a race to win back some honor in
Jane Lynch has never looked so sexy.
Sugar Rush the racing game. It’s up to Ralph to make or break the day, and Felix and Sergeant Tamora Jean Calhoun (Jane Lynch) will do anything to get him back. It’s a video game for the ages.
What made this movie so spectacular were all the guest appearances and voice actors that graced the screen. Ever since Tim and Eric, I’ve grown to love John C. Reilly. And it’s nice to see his range as an actor in a kid’s role like this. Sarah Silverman is both cute and verbose as Vinellope, the cute child race car driver. Her poop jokes and tomboyish attitude are much appreciated by me. I’m not usually a fan of Jack McBrayer and his work on 30 Rock, but he was just fine and the perfect voice for Felix in this one. And here’s the big surprise… The Candy King was done by Alan Tudyk! I couldn’t believe my ears! He truly is the master of voices if I ever heard one. First A Knight’s Tale and now this? Wonderful.
How great are those detailed graphics?
Throw in Mindy Kaling of The Office and Joe Lo Truglio, and you have yourself just a sample of what is an entire cast of great voice talent. You also have Roger Craig Smith as the voice of Sonic (and Ezio Auditore of Assassin’s Creed 2), and Kyle Hebert as Ryu of Street Fighter (acclaimed voice actor), and that’s a great addition. I loved the bad guy support group meeting as well. It’s all good in the hood.
I would recommend, if you have kids, taking them to see Wreck-It Ralph. It’s good for all ages (AKA, anyone who has ever played video games) and you’ll enjoy it too, no matter what your preference. So suit up and grab your controller and lay in to some good old fashioned fun. 8.8 out of 10.
Leave a comment | tags: 30 Rock, 8-bit video game, A Knight's Tale, Alan Tudyk, animated, Assassin's Creed 2, bad guy, button mashing, controller, cute and gross, Disney film, Ed O'Neil, extremely nostalgic, extremely original film, Ezio Auditore, Fix-It Felix, gamer paradise, good for all ages, good guy, good voice acting, great cameos, great fluidity, guest appearances, Heroe's Duty, iconic songs, Jack McBrayer, Jane Lynch, Joe Lo Truglio, John C. Reilly, Kyle Hebert, licensed characters, Mario, Master Chief, master of voices, medal, Mindy Kaling, old fashioned fun, Pac-Man, poop jokes, Q*bert, race car driver, racing, Roger Craig Smith, Ryu, Sarah Silverman, Sergeant Tamora Jean Calhoun, Shoot 'Em Up, Sonic, stereotypical arcade games, strategy, Street Figher, Sugar Rush, support group meeting, The Candy King, The Office, Tim and Eric, tomboy, Vanellope von Schweetz, video game characters, villain, vivid images, voice actors, Wreck-It Ralph | posted in Movies, Video Games
So I beat this game in about… 5, maybe 6 hours. My roommate Ian and I love the Halo series, and my love goes back to good old 5th grade. Ah yes, my first M for Mature game and I loved every minute of it. (It’s really not as violent as people think.) We played through all 8(?) levels of mayhem (normal to start, of course) and found the game to be satisfactory to a point. Although Halo: Reach may be the end of the Halo series, but we wish it wasn’t.
First of all, plot. Great! Halo: Reach functioned as the precursor to the Halo plot line. Drawback to that? No badass Master Chief/Cortana, and no conclusion to the Halo 3 storyline. That, to me, is a disappointment. So Bungie better get on Halo 4, so we can all see what happens to Master Chief. I
Here's a little taste of gameplay
know for damn sure he didn’t die. (Oh, and that “Great!” I used? Sarcasm. Come on Bungie. It was like dropping us into WWII and then saying that it was going to lead to Vietnam. What?)
Alright, gameplay. The graphics were great. It was Halo 3 quality all the way in that regard. The locales were cool and it really felt like a planet. I especially liked the cut scenes that occur when you assassinate an elite with your knife, great way to introduce a little more of a kick ass nature to the Spartans that came before Master Chief. This game had a little bit more of a gritty quality to it than the other Halos. This gave it more of a darker look and kept you a little more on edge during the game. This is a great approach due to the ending.
Features of the game. Quite great. (Besides certain weapons.) Okay, you can run faster, jetpack, even create bubble shields on demand. And you don’t have to keep the same feature for long. You can switch it up based on the battle ahead, and this tactician type approach is just what I look for in games. The thing that detracts this from being an all-time great Halo game? The weapons, for sure. I felt that at this point, the creators at Bungie put all the previous weapons into a hat and decided they would draw out two at a time
Rag tag group of Spartans. Guy with skull helmet = badass.
to decide which weapons they would mix on the game. I mean, come on. Plasma assault rifle? More useless than it sounds. Needler carbine? How does that even work? Only weapon that wasn’t a total letdown: pistol. That thing can do work, just like in good, old original Halo.
I guess when it comes down to it, the plot of this game doesn’t matter. It introduces the Covenant, but doesn’t really explain why they’re on Reach. So you get a rag tag group of Spartans, have them fight towards some superfluous mission goal, and then let the chips fall where they may. Cool ending though, tying in the Pillar of Autumn and Keyes and all that. Pretty neat-o. Makes you feel like you are the gears behind the last resistance against the Covenant in a way.
He's done. Are you?
There are some other features of the game I haven’t really delved into yet. You can now play firefight, a survival type swarm based attack where you (and a friend) must survive through waves of Covenant. Actually, that reminds me. Best part of this game? NO FLOOD. A game with no Flood becomes ridiculously easier and more enjoyable. Not to say I didn’t freak out the first time I played Halo when the Flood jumped me, but let’s just say that every time I hear the music of that level way back when, I do not feel comfortable. There’s also something about customizable armor/gear based on points you earn during the game? That’s always great. (Although Bungie should really pull back and reevaluate what it means to earn an achievement. Some of their are ridiculous, the only way to earn them is to cheat.) There’s plenty more for me to discover, and, once I do, I’ll be sure to let you guys know. Unless I decide to trade Halo: Reach in for another game, I’ll let this game sit as a 6 out of 10.
Leave a comment | tags: 6 hours of gameplay, 8 levels, achievements, bubble shields, Bungie, Cortana, Covenant, customizable gear, darker look, decent gameplay, elite assassination, firefight, first person shooters, Flood, good graphics, gritty quality, Halo 1, Halo 2, Halo 3, Halo 3 quality, Halo 4, Halo series, Halo weapons, Halo: Reach, Halo: Reach weapons are letdowns, jetpack, Keyes, M for Mature games, Master Chief, needler carbine, no Flood, not as violent, on edge, Pillar of Autumn, pistol, plasma assault rifle, precursor to Halo, rag tag group of Spartans, Reach, run faster, Spartans, survival type game, switch features, tactician | posted in Video Games